
Player monsters and traps have their own sets and much of the game plays out in their interactions. If monsters and traps are not enough the master awaits at the end of the dungeon, a powerful figure that can deal with enemies but is not invulnerable in the long run.Įach enemy party contains three characters, with various abilities and vulnerabilities. Groups of adventurers are coming and the player needs to put together the best combination of all the above to stop them. The core mechanics are built around rooms, monsters, and traps. The game mixes concepts from the rogue-lite genre and dungeon management. The title is created by Goblinz Studio and published by the same company on the PC via both download distribution services and the PC. Thankfully I have invested some resources into the boss I control and he has the morale damaging attack that manages to take down the group, even if he has less than 300 health when he does so. The three adventurers blast through to groups of monsters, which I expected.

My minions are weak to their powers and I have failed to develop my traps because I thought monsters are the best way to deal with threats. This is not the start of a long-winded joke but a threatening situation in Legend of Keepers.

A scholar, an exile, and a sorceress walk into a dungeon.
